NAYLEEN NO'QUATH
The Dominant Drowess
Dice, and Dungeon World-Simplification
When I use dice, this is the simplest method I've found; based on the difficulty of the task you are trying to complete? See the following tables.
10+: Success.
- You hit your opponent, and are not hit in return.
7 - 9: Success with a cost.
- You hit your opponent and are hit in return, taking a cumulative -1 to rolls.
- You dodge the attack, but put yourself in a compromised position not allowing you to effectively attack back.
- You hit your opponent, but stumble from a bad parry and drop your sword.
- You cast the spell, but something goes wrong, preventing you from casting it again.
- You cast the spell, but it backlashes, giving you a cumulative -1 to rolls.
6 or lower: Failure with a cost.
- Your attack fails, and you get stabbed; taking a cumulative -1 to rolls.
- Your attack fails, and your weapon is knocked from your hand.
- You fail to cast a spell, and cannot cast that spell again until you find what went wrong.
NOTE for PvP and PvNPC:
- In general? If someone has a +3 bonus against an untrained opponent, and they're ready for your attacks? You should increase the difficulty of attacking them by 3.
Two opponents of equal skill and readiness will - in general - always be a 'difficult' action until one of them becomes injured or distracted or other circumstances occur.
Impossible - Don't even roll. You just fail, and something bad happens.
- Trying to hurt a dragon, demon, or other immortal with a non-magical weapon.
- Attacking a ghost with a normal sword or arrows.
- A child trying to knock down a strong oak door.
- A crippled old man trying to defend himself against a master swordsman with a walking stick.
- Trying to hurt a fire elemental with a fireball.
- Trying to hurt a were-wolf without silver or magic.
Very Difficult - Roll 3d6, keep two lowest
- A part-time militiaman trying to attack a trained Swordsman and Mercenary head-on.
- The average person trying to kick open a heavy door.
- Trying to block a skilled warrior's sword with shackle chains.
- Struggling dodge an attack while hindered, ensnared, or held by someone else who is much stronger then you.
- Attempting things you are not only unskilled in, but inept in due to obvious disadvantages.
- A frail old sage trying to fight effectively with his fists against an untrained peasant.
Difficult - Roll 2d6
- Attempting something you have no actual training in. A young man picking up a sword for the first time.
- Trying to fight someone of equal skill whom is alert and ready to meet your attacks.
Average - Roll 3d6, keep two highest
- Attempting something you have some knowledge, training, or education on, but little practical experience with.
- An Apprentice Warrior fighting someone with absolutely no training.
- A Trained Warrior fighting someone with little training.
Easy - Roll 4d6, keep two highest
- An Apprentice Warrior trying to attack a feeble old sage or village elder.
- A Trained Warrior fighting someone with absolutely no training.
- A Master Swordsman fighting someone with little training.
- A Master Swordsman fighting untrained opponents while injured.
Very Easy - Roll 5d6, keep two highest
- A Master Swordsman fighting someone with absolutely no training.
- A Trained Swordsman trying to attack a feeble old sage or village elder.
Effortless - Don't even roll. You just succeed.
- Trying to kill someone with a knife who is tied down and helpless, while nobody is trying to interfere.
- Breaking a common glass window of large size, a few feet away with a large rock that is already in your possession.
Click picture for diagram.